For Honor: Update 1.11 und Patchnotes verfügbar

Ubisoft hat zum Start der dritten Season von "For Honor" den neuen Patch 1.11 für das Spiel veröffentlicht, der die neuen Inhalte und weitere Verbesserungen mit sich bringt. Der englischsprachige Changelog verrät die Details.

For Honor: Update 1.11 und Patchnotes verfügbar

Ubisoft hat den neusten Patch 1.11 für die Multiplayer-Kampf-Action „For Honor“ veröffentlicht. Das Update ist für PlayStation 4 etwa 12,6 Gigabyte schwer. Es bringt einige Neuerungen und Verbesserungen, während gleichzeitig die Season 3 gestartet wird.

Den Changelog zum neuen Patch 1.11 für „For Honor“ haben wir in englischer Fassung weiter unten im Artikel eingebunden. Die Karten und Gameplay-Updates sind mit dem Start der dritten Season für alle Spieler frei verfügbar. Die neuen Helden sind hingegen ab sofort nur für Besitzer des Season-Passes erhältlich. Ab dem 22. August 2017 können sie für jeweils 15.000 Stahl auch von allen anderen Spielen freigeschaltet werden. Hier könnt ihr zudem nochmals den Trailer zur Season 3 ansehen:

For Honor Patch 1.11 – Changelog

New Heroes

  • The Highlander (Hybrid): a difficult-to-master, but hard-hitting Viking. This unique character can switch between two stances, Offensive and Defensive, as they wield a mighty claymore.
  • The Gladiator (Assassin): an easy-to-play Knight who boasts a high attack speed. They excel when it comes to stamina management and easily keep enemies at a distance with their proud tridents.

Maps

New Maps

  • The Sentinel (Knight-themed map): all that remains of a once-proud fortress is its cliffside watchtower. Keep an eye out for functional ballista placements among the ruins. This map is available in all game modes.
  • The Viking Village (Viking-themed map): has long been deserted, but the mead hall at the top of the main street can still get pretty rowdy…if you know which lever to pull. This map is available in all game modes except Dominion.

Duel Updates

Overwatch

  • Trap doors during Duels no longer open at match start, they are triggered at 25 seconds.
  • Duel location on broken bridge has been altered to include larger fighting space.

Tower Ruin

  • Duel location on balcony catwalk now has full railing along the lookout view.
  • Duel location at top of tower has been removed and moved to lower garden area.

Forest

  • Duel location on bridge has been removed and moved to lower area.

Game Modes

Ranked Duel Tournament (Beta)

We are introducing the Ranked Duel Tournament feature in Beta.

  • Tournament: Join a tournament and play 3 to 6 Ranked 1v1 Duel matches through qualifiers and playoffs. Tournament specific rewards are available based on your Duel Tournament progression.
  • Ranking: Every Tournament match will have an impact on your Player Rank. Players need to complete 20 placement matches to get an official Ranking.

Players will need a renown score of at least 1 to unlock access to Tournaments and Ranking

Duel Update

High mobility in Duel can enable some characters to easily stall by running away until the clock runs out. This is frustrating for the opponent and not fun to watch. To counter this, we are introducing those two changes:

  • “Anti Run Away” system
  • Time out victory is awarded to the Player with the most HP remaining

The “Anti Run Away” system works by tracking characters’ navigation to identify who is running away and who is in pursuit. If the system confirms that a player has been running away for too long, it applies different boosts and penalties to the duelists.

Player Engagement

New Legendary Gear

  • 4 new Legendary weapon visual have been added for all heroes. 2 Legendary armor variations also given to all heroes except Highlander and Gladiator, while 1 Legendary armor variation has been added for Highlander and Gladiator. New Legendary Gear Stats for weapons also added, exceeding previous maximums for both bonus and penalties. 36 new Stat Bundles for weapon added for legendary with gear. Legendary gear can now be looted from Reputation 7.

Hero Menu: Realtime Visualization

  • The Hero menu now preview Executions, Emotes and Mood Effects in real time in-game animations instead of videos.

New Faction War Feature: War Banner

  • The War Banner has been added to the Faction War functionality. Selecting a territory with the War Banner will send all generated War Assets to this territory, until it is manually removed or the territory becomes unavailable for deployment after a territory update. The War Banner can be placed on the Faction War map before, or between, matches.

Matchmaking

Improved Rematch Flow

  • Matchmaking will now restart automatically if there’s not enough players to start another match once the end of match lobby countdown reaches 0. As an additional improvement, groups will now be kept together when this occurs. No more kick back to the Main Menu or Group Disband!
  • Thanks to this improvement and the Join-In-Progress in End Match lobby, players don’t have to leave the lobby anymore when they want to continue playing the same Game Mode with the same Group

Duel and Brawl: Return to Matchmaking

  • For Duel and Brawl playlists with matchmaking, a new option is now available in the End of Match Lobby. Players now have the option to choose whether they want to rematch against the same player(s) or return directly to matchmaking (instead of passing through a series of menus)

 

 

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