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Das mit dem Schwierigkeitsgrad hab ich ja auch schon bestätigt. Hat mich so auf 60 70 eingefahren ,Platz 1-4 und in anderen Rennen sieht man kein Land und man hat das Gefühl die KI beschleunigt um Längen besser. Mit der Getriebeübersetzung kommt man auch nicht weit, kann man da überhaupt was sinnvolles einstellen? Oder erst in höheren Klassen.

 

Man kann noch den Reifendruck verändern und den Federweg und Federhärte sowie Sperrdifferenzial.

 

Hatte gestern bei so einem Old-Timer-Rennen im Ford Escort absolut keine Chance. Maximal P18 von 20 war drin und bin sogar nur Letzter geworden. Kurz vorher noch BMW M1 Pro Car-Rennen und da war ich ungefähr in den Top 5. Superkart sowieso einfach. Ich verstehe nicht, wie das niemandem beim Q&A und bei der Entwicklung über die Jahre aufgefallen ist. Ich werde in den nächsten Tagen mal im offiziellen Forum schauen, ob es Beiträge dazu gibt und das ggf. bestätigen und auch etwas dazu schreiben. Das dämpft schon etwas den Spielspaß.

 

Danke für die Tipps :) Haben echt geholfen!

 

Bitteschön :)

 

EDIT:

 

Ein umfangreicher Patch 1.4 kommt bald. Patchnotes siehe Link oder im Spoiler.

 

http://forum.projectcarsgame.com/showthread.php?29158-Project-CARS-All-Platforms-Upcoming-Patch-1-4-Release-notes

 

Paar gute Sachen dabei wie bessere Performance, Slider für das AA, Fehlerbehebungen der KI-Zeiten im Regen usw.

 

Ich hoffe nur, dass man auch etwas an der KI-Stärke verbessert hat, aber ich glaube, dass das noch etwas dauern wird.

 

 

General

* Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.

* PC - Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.

* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.

* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

 

Performance improvements

* Xbox One - Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.

* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.

* PS4 - CPU performance gains due to new more aggressive code optimisations.

 

Physics & AI

* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.

* The AI will now show much more realistic grip loss when running on slick tyres in the rain.

* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)

 

Pitting, tuning, setups

* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.

* Fixed an issue where custom vehicle setups were lost when progressing through sessions.

* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.

* Ensure that the AI always pit when they need to change tyres based on the weather conditions.

* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.

* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.

* Tyre pressures will now be correctly set when the player changes to a new set of tyres.

* The currently-active Pit strategy will now remain in action when advancing through race sessions.

 

Online

* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.

* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.

* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.

* Fixed and issue where the Track Location popup would at times appear on some screens.

* PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies.

* PS4 – Fixed an issue where network features could not be used after resuming from rest mode.

* PC - The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.

* PC - The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.

* PC - When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.

* Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.

 

Controls – All platforms

* Fixed pedals and triggers that vibrates during replays.

* Fixed an issue that causes the wheel centring spring to be active during driving.

* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.

* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.

* Improved behaviour of the wheel force springs while navigating the menu system.

 

Controls – PS4

* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.

* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.

* Fixed the Fanatec CSS so that it works correctly in sequential mode.

* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.

* Fixed the Fanatec CSP ABS rumble.

* Fixed the Fanatec CSW handbrake.

* Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

 

Vehicles

* Adjusted handbrake strength on vehicles which are equipped with handbrakes.

Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.

Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.

* Fixed fuel pressure gauge calibration in several cars.

* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.

* Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.

* Formula Gulf, Gumper Apollo, Formula Rookie - Fixed and issue with the livery sets that caused the livery selection to display wrong liveries.

* Lykan Hypersport -Statistics updated to latest manufacturer specification.

* Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.

* Karts - Reworked the Karts optimization to help address performance drops with a lot of Karts on track.

* McLaren 12C GT3 - Adjusted the vehicle pose to more closely match the real car.

* BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.

* Ford Escort RS1600 - Improved the collision and wheel contact model to prevent climbing over other cars in collisions.

* 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.

* Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing.

* Pagani Huayra - Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

 

Tracks

* Bathurst – Removed cones in the pit lane that was causing cars to get stuck.

* Watkins Glen – Fixed a number of accuracy issues around the track.

* Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.

* Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.

* Hockenheim (various layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.

* Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

 

GUI

* Driver Network Profile - Visual tidy up to improve usability.

* Fixed an issue where very thin lines would not always appear.

* Added support for better info display on the Community Events page.

* Fixed the issue where HUD customization was not saved on exiting a session.

* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.

* Monitor/Spectate mode - Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.

 

Edited by Buzz1991
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habe da mal eine frage :

 

wenn ich z.b. in irgendeine klasse die session fertig habe, und dann weiter mache mit der neuen session in der gleichen klasse.

sind dann die rennen wieder die gleichen, oder ist die zweite session dann anders.

 

kein bock dann, das alles wieder gleich ist.

stranger-things-5d2081e4e16c7.jpg.d88ef95eb6c91ec1f9886b85863b1f66.jpg

 

Imagine Your Dream - Create Your Happyness - Live Your Life - Cherish Every Memory

 

Mein PC System :

 

 

 

 

Windows 7 (64 bit), Intel i7-3770 (3,9 GHz), Kingston 16 GB DDR3 ram

Gigabyte Aorus GeForce GTX 1080 Ti 11G , X-Fi Forte 7.1 Soundkarte,

Corsair CP-9020031-EU HX Series 80 Plus Gold 750W Netzteil, Gigabyte Z77-DS3H Mainboard, Arctic Cooling Freezer 13 CPU-Kühler, 2 x WD Blue 1TB, WD My Book 4TB

 

 

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Ich glaube du meinst statt "Session" "Saison", oder? Sonst macht deine Frage nicht viel sinn...

Eine Session wäre etwa nur ein Training, die nächste Session dann das Qualifying ;)

 

ja, ich meine die allgemeine saison, habe mich verschrieben.

 

ok, wie ist das also dann in der zweiten saision ?

 

alles wieder gleich ?

Edited by spider2000
stranger-things-5d2081e4e16c7.jpg.d88ef95eb6c91ec1f9886b85863b1f66.jpg

 

Imagine Your Dream - Create Your Happyness - Live Your Life - Cherish Every Memory

 

Mein PC System :

 

 

 

 

Windows 7 (64 bit), Intel i7-3770 (3,9 GHz), Kingston 16 GB DDR3 ram

Gigabyte Aorus GeForce GTX 1080 Ti 11G , X-Fi Forte 7.1 Soundkarte,

Corsair CP-9020031-EU HX Series 80 Plus Gold 750W Netzteil, Gigabyte Z77-DS3H Mainboard, Arctic Cooling Freezer 13 CPU-Kühler, 2 x WD Blue 1TB, WD My Book 4TB

 

 

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ja, ich meine die allgemeine saison, habe mich verschrieben.

 

ok, wie ist das also dann in der zweiten sasion ?

 

alles wieder gleich ?

 

Also ich hab in der 2ten Saison nicht die gleiche Klasse genommen und musste trotzdem die Historischen Rennen mit dem Benz und dem Escort nochmal fahren.

Irgendwie spricht mich die Karriere langsam überhaupt nicht mehr an.

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Also ich hab in der 2ten Saison nicht die gleiche Klasse genommen und musste trotzdem die Historischen Rennen mit dem Benz und dem Escort nochmal fahren.

Irgendwie spricht mich die Karriere langsam überhaupt nicht mehr an.

 

die historischen rennen muss man ja nicht machen, einfach im kalender überspringen.

 

ich wollte ja nur wissen, ob sonst alles gleich bleibt in der zweiten saison, wenn man die gleiche klasse noch mal fährt.

bleiben die strecken dann wieder gleich, oder sind dann andere strecken eventuell dabei ?

stranger-things-5d2081e4e16c7.jpg.d88ef95eb6c91ec1f9886b85863b1f66.jpg

 

Imagine Your Dream - Create Your Happyness - Live Your Life - Cherish Every Memory

 

Mein PC System :

 

 

 

 

Windows 7 (64 bit), Intel i7-3770 (3,9 GHz), Kingston 16 GB DDR3 ram

Gigabyte Aorus GeForce GTX 1080 Ti 11G , X-Fi Forte 7.1 Soundkarte,

Corsair CP-9020031-EU HX Series 80 Plus Gold 750W Netzteil, Gigabyte Z77-DS3H Mainboard, Arctic Cooling Freezer 13 CPU-Kühler, 2 x WD Blue 1TB, WD My Book 4TB

 

 

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Weiß jemand,ob die DLC´s aus dem US Store mit dem dt.Account spielbar sind?

Ich meine das Limited Edition upgrade und das Modified Car Pack.

:think:

 

Grüsse

 

ich denke mal nein, so wie immer, denn NTSC und Pal ist nicht kompatibel.

das war schon immer so meistens.

 

wenn das hauptgame eine pal version ist, kann man auch nur DLC benutzen, die auch pal sind.

stranger-things-5d2081e4e16c7.jpg.d88ef95eb6c91ec1f9886b85863b1f66.jpg

 

Imagine Your Dream - Create Your Happyness - Live Your Life - Cherish Every Memory

 

Mein PC System :

 

 

 

 

Windows 7 (64 bit), Intel i7-3770 (3,9 GHz), Kingston 16 GB DDR3 ram

Gigabyte Aorus GeForce GTX 1080 Ti 11G , X-Fi Forte 7.1 Soundkarte,

Corsair CP-9020031-EU HX Series 80 Plus Gold 750W Netzteil, Gigabyte Z77-DS3H Mainboard, Arctic Cooling Freezer 13 CPU-Kühler, 2 x WD Blue 1TB, WD My Book 4TB

 

 

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ich muss jetzt auch mal sagen, das mich es ankotzt, wenn man etwas abseits der strecke ist, das dann die rundenzeit ungültig ist, macht man es nochmal dann die nächste usw.

 

besonders in der quali nervt mich das tierisch.

 

das haben die wohl von GT abgeguckt, sprich, die lizenzen, da war die zeit auch ungültig wenn man abseits der strecke war.

 

ich hoffe echt, das sie es mal ändern.

 

und ich würde mir noch andere sachen wünschen, wie richtige flaggen, das man die neben der strecke sieht, besonders die zieleinfahrt.

 

oder, wenn ein unfall ist, dann das Safety Car.

oder eine richtige siegerehrung.

 

dann muss sich noch viel ändern wenn regen ist z.b.

 

aber so macht es mir immer noch spaß.

stranger-things-5d2081e4e16c7.jpg.d88ef95eb6c91ec1f9886b85863b1f66.jpg

 

Imagine Your Dream - Create Your Happyness - Live Your Life - Cherish Every Memory

 

Mein PC System :

 

 

 

 

Windows 7 (64 bit), Intel i7-3770 (3,9 GHz), Kingston 16 GB DDR3 ram

Gigabyte Aorus GeForce GTX 1080 Ti 11G , X-Fi Forte 7.1 Soundkarte,

Corsair CP-9020031-EU HX Series 80 Plus Gold 750W Netzteil, Gigabyte Z77-DS3H Mainboard, Arctic Cooling Freezer 13 CPU-Kühler, 2 x WD Blue 1TB, WD My Book 4TB

 

 

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