Injustice 2: April-Update 1.19 veröffentlicht - Changelog verfügbar

Mit dem April-Update für "Injustice 2" haben die Verantwortlichen von NetherRealm Studios und Warner Bros. Interactive weitere Anpassungen an der Charakter-Balance vorgenommen. Zudem werden einige Fehler behoben und allgemeine Gameplay-Anpassungen vorgenommen.

Injustice 2: April-Update 1.19 veröffentlicht – Changelog verfügbar

Die NetherRealm Studios und Warner Bros. Interactive haben das April-Update für den Superhelden-Prügler „Injustice 2“ veröffentlicht. Das Update bringt das Spiel auf die Version 1.19 und behebt diverse Probleme im Spiel. Auch Anpassungen an der Charakter-Balance werden vorgenommen.

Zu den weiteren Neuerungen gehört die Möglichkeit, im Story-Modus Ausrüstung mit Level 30 herzustellen. Weiterhin werden einige Tutorial-Missionen angepasst Alle allgemeinen Anpassungen, sowie die Änderungen bei den Charakteren könnt ihr in der folgenden Übersicht nachvollziehen.

Injustice 2: Update 1.19 Changelog

General Gameplay Adjustments

  • Move list corrections and improvements to AI logic
  • Fixed an issue with progress tracking on page 3 of Legendary Multiverses
  • Made UI Improvements to Infinite Transforms
  • Inventory advanced gear filter can now sort up to level 30
  • Fixed an issue that was causing some players loot drops to favor Black Manta or Hellboy gear over other characters
  • The missing level 30 Augments which increase Defense are now available (Tank, Steamroller, Juggernaut)
  • Gear earned in Story Mode can now be regenerated past level 20 up to level 30
  • Changed Level 30 Base Health of Cyborg, Supergirl, Starfire, and Enchantress to 1175 (from 1100)
  • Fixed some Text & Grammar issues in Learn Mode
  • Adjusted the conditions for the finals tasks in Advanced Blocking Tutorial and Corner Combo Tutorial to be more consistent
  • Character Tutorials will no longer sometimes award rewards when they are skipped
  • Fixed a soft lock that could occur after disconnecting a controller during a character tutorial demo and then skipping the lesson after reconnecting the controller

Stage Specific Adjustments

  • Fixed some Background Interactions being throw immune during their recovery frames

Character Specific Adjustments

  • Atom – Fixed a rare bug where Making Matter Gear Ability could leave a lingering visual
  • Atom – When Atom’s Legendary is equipped there is now a button prompt for interacts that he can use
  • Batman – Fixed bug that could cause Mechanical Bats to appear during the victory screen
  • Black Adam – Lightning Strike MeterBurn base damage is now 15.4 (from 19.3) and it is no longer throw immune
  • Black Adam – The 2nd and 3rd hit of Lightning Strike MeterBurn will no longer hit airborne opponents outside of juggles
  • Black Adam – Fixed a rare bug that could prevent the opponent from getting a first hit bonus while Orbs of Seth Character Power is active
  • Black Manta – Slightly reduced backdash distance
  • Black Manta – Speared And Seared (Supermove) now does 36.7 base damage (down from 40.1)
  • Captain Cold – Cold Blast MeterBurn recovery 10 frames faster, has 5 less frames of block stun, and causes a bigger reaction on hit
  • Captain Cold – Ice-Solated (Away + Medium, Hard) now hits mid and had its hit region adjusted
  • Captain Cold – Prison Break (Away + Medium, Hard, Medium) has 2 more active frames, 9 less recovery, is +4 on block (up from +2) and had its hit region adjusted
  • Captain Cold – Legendary Augment „Cyclotron Charge“ recharge rate is now affected by Flash’s character power
  • Deadshot – Wrist Cannon, Trick Shot, Bullet Barrage, and Low Wrist Cannon Gear Ability have 5 less recovery frames while character power is active
  • Dr Fate – Displacer Orb Meter Burn duration is now 180 frames (down from 240)
  • Dr Fate – Amon Ra Blast now does 6 base damage (down from 7)
  • Dr Fate – Apophis Blast now does 8 base damage (down from 9)
  • Dr Fate – Fixed bug that caused the 4 piece set bonus for “Fate Reborn” and “The Finery of Order” healing amounts to be larger than intended
  • Firestorm – Adjusted hit region of Short Burst (Down + Light)
  • Firestorm – Atomic Burst MeterBurn has 5 less frames of block stun and slightly increased damage scaling
  • Firestorm – Molten Trap has 5 less hit advantage, 5 less block stun, and 3 more recovery frames on miss
  • Firestorm – Molten Trap Meter Burn has 13 less hit advantage, and 5 more recovery frames on miss
  • Firestorm – Fusion Charge has 3 more recovery frames on block and no longer shakes the camera upon landing
  • Gorilla Grodd – Reduced length of jump forward, backward, & up by 2 frames
  • Gorilla Grodd – Slightly increased initial step forward and step backward speed
  • Gorilla Grodd – Stampede Cancel now has a more distinct animation and recovers 2 frames faster
  • Hellboy – Slightly reduced hit region of Up Devil’s Revolver
  • Joker – While Character Power is active Joker takes reduced hit damage and greatly reduced block damage relative to the HA level
  • Red Hood – Slightly adjusted Hit Region of Quick Strike (Down + Light)
  • Scarecrow – Fixed bug that could cause Terror Charge Gear Ability to have lingering visual effects when interrupted
  • Starfire – No longer throw immune during some of the recovery frames of Starbolt MeterBurn
  • TMNT – Practice mode AI Reversal and Wakeup Attack order is now consistent with other characters
  • TMNT – (Air) Shellicopter MB can now be performed while (Air) Shellicopter and Shell Slide Gear Abilities are equipped on the same loadout
  • TMNT (Donatello) – Bo-llistic MeterBurn Gear Ability can no longer be clashed
  • TMNT (Leonardo) – Michelangelo’s Turtle Power assist can no longer be parried by high projectile parries
  • TMNT (Leonardo) – Fixed bug preventing Michelangelo’s and Raphael’s Turtle Power assist from being performed by holding forward or back when Donatello’s Turtle Power assist is on cooldown
  • TMNT (Michelangelo) – COWABUNGA Character Power attack can now be parried by low parries

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