Destiny: Update 2.40 inkl. Change-Log verfügbar

Ab sofort steht das "Destiny"-Update auf die Version 2.40 bereit. Wir verraten euch, auf welche Neuerungen ihr euch freuen dürft.

Wie die meisten unter euch sicherlich mitbekommen haben dürften, gingen die Server des Online-Mehrspieler-Shooters „Destiny“ am gestrigen Abend aufgrund von Wartungsarbeiten offline.

Mit den Wartungsarbeiten wurde einem neuen Update der Weg geebnet, das den erfolgreichen Titel auf die Version 2.4.0 hebt und eine Vielzahl von Neuerungen und Verbesserungen mit sich bringt. Diese basieren laut Bungie zu großen Teilen auf dem Community-Feedback, das das Studio in den vergangenen Wochen erreichte. Unter anderem wurde die Geschichte auf den nahenden Release der „Das Erwachen der Eisernen Lords“-Erweiterung vorbereitet und auch diverse Fehler wurden behoben.

Was sich sonst noch ändert, verrät euch ein Blick auf den umfangreichen Change-Log.

Exotics
Fabian Strategy
  • Kills with this weapon now automatically load a portion of the magazine
  • Increased base range (+16%) and stability (+44%)
Thorn
  • Damage over time (which provides location information and health recovery delay)
  • Fastest family of Hand Cannon fire rate
  • Effectively best in class level range with Send It
  • Reduced base range by 25%
Universal Remote
  • Exotic Perk range bonus reduced by 75% (no longer guarantees maximum shotgun range)
  • Increased rate of fire (lowers damage as a secondary effect)
Dreg’s Promise
Fitting in with the retune of Sidearms (see below), Dreg’s gets a little bit more love.
  • Increased damage by 8%
  • Increased magazine size by 3
Touch of Malice
  • Touch of Malice’s self-damage infliction now removes Blessing of Light
Boolean Gemini
This super versatile weapon receives another tool in its kit.
  • Added intrinsic perk High Caliber Rounds
No Time to Explain
I’m going to respect the spirit of the weapon with this one.
  • Added intrinsic perk Headseeker
Sniper Rifles
  • Decent magazine sizes combined with strong impact provide for strong DPS
  • Strong target acquisition and when combined with Hidden Hand can reach the upper echelon normally reserved for lower impact Sniper Rifles (Weyloran’s March)
  • Ability to take down a guardian while in their super state
  • High body-shot damage with a rate of fire still fast enough that the two tap body-shot is still viable
  • Reduced damage on the mid-high impact (1000-Yard Stare family) of Sniper Rifles by 6.95%
    • Mid High impact snipers can no longer reliably kill high armor guardians in super
    • No Land Beyond is not affected by this damage reduction
  • Reduced Target Acquisition for LDR 5001/Y-09 Longbow Synthesis to bring in line with other snipers in the same family
Aim Deflection (aka Flinch)
  • Increased the starting strength for aim deflection (aka Flinch) when players take damage while scoped in from 30% starting to 50% starting
    • With every subsequent hit, the strength of deflection increases until you hit 100% max deflection
  • Overall Sniper ADS aim deflection multiplier increased to 1.9x (was 1.85x)
Bugs
  • Fixed an issue where Eirene UI stat bars showed an incorrect rate of fire
Auto Rifles
Middle rate of fire Autos also received a small damage boost to help with damage falloff, but the resultant damage does not drastically change its time to kill.
  • Reduced the maximum magazine size for highest rate of fire Auto Rifle family (all weapons in the Doctrine of Passing family)
  • Increased damage to middle rate of fire Autos (1.5%)
Shotguns
  • Immobius: decreased spread on Titan class shotgun in ADS (0.1 zoom factor increase), increased base stability by 60%
  • Reduced spread angle penalty on Shotguns with the perk Full Auto, Invective was not affected
  • Increased high rate of fire and middle-low rate of fire shotgun damages by 2%
Pulse Rifles
With high rate of fire Pulse Rifles being strong contenders in the crucible, we put our lens on the mid and low rate of fire models, nudging them slightly forward while still maintaining Pulses around the three burst kill.
  • Increased rate of fire for the Hakke Pulse Rifle Lyudmila-D
  • Minor increase (2%) to damage for middle rate of fire family Pulse Rifles (Nirwen’s Mercy)
Sidearms
  • Unified damage for all Sidearm types
    • Increased damage for existing Häkke Sidearm families by 3% for lowest rate of fire and 7% for higher rate of fire
    • Decreased damage for non-hitscan Sidearms by 5% for Vestian Dynasty and Queen’s Choice
  • Minor extension of damage falloff point for Sidearms across the board (+0.5 meters)
  • Minor increase of stability for Sidearms across the board
  • Added damage bonus in PvE (20-30% dependent on combatant tier)
  • To accommodate two new faster firing Sidearm families releasing in Rise of Iron, all current Sidearm rate of fire bars will be slightly shorter
    • This is so we have more bar space to display rate of fire differentiation
    • Does not change the actual fire rate, just the stat bar representation
Rocket Launchers
  • Increased effective range on the explosions for the Cluster Bomb perk
  • Grenades and Horseshoes perk activation radius reduced (1.3->1 meters)
    • Truth is not affected by this change
Machine Guns
The high rate of fire family of Machine Gun really hits the fantasy when it comes to face melting crowd control weapons. Increasing their DPS will also help them shine in other scenarios as well (i.e. boss battles).
  • Increased damage on highest rate of fire Machine Guns (4%)
Hand Cannons
You will only find small bug fixes for 2.4.0 for this weapon category. However, as a preview to Rise of Iron, newly minted low rate of fire hand cannons have a higher maximum possible range stat, giving players a distinct reason to choose that type of weapon.
  • Fixed an issue where the hand cannon Zaouli’s Bane’s rate of Fire stat would display incorrectly
  • Fixed an issue where the Taken King Vanguard and Armsday Hand Cannons (Down and Doubt 00-0, Kumakatok HC4) stats would display incorrectly.
Fusion Rifles
Again, only small bug fixes. You can stop making that joke now.
  • Accelerated coils correctly reflects damage reduction now on the UI stat bars
    • No change to gameplay effect, UI only
  • Fixed an issue where stat bars on Techeun Rage displayed incorrectly
Perks
After months of collecting player feedback and analyzing usage data, we decided upon a list of perks that could benefit from a refresh. We also decided to reduce the effectiveness of Unflinching, which otherwise would have negated the aforementioned sniper flinch changes without tradeoff. Finally, classic magazine perks like Armor Piercing Rounds now give additional range bonuses.
Take a Knee
  • Now activates after 0.5 seconds of crouching
  • Added flinch reduction (25%) and increased aim down sights speed by 25%
Exhumed
  • Added an extra +5 seconds (15 seconds total) of effect time
Cascade
  • Functional change: melee kills automatically reload a portion of the magazine
Surplus
  • Now increases carried ammo capacity
Grave Robber
  • Increased activation chance to 25% (from 20%)
Guerilla Fighter
  • Increased stability and range bonuses by 200% (think of it as a bonus Hammer Forged and Perfect Balance when the perk activates)
Magazine Perks
  • Magazine perks now give range bonuses
    • Removed impact stat bonuses that had no effect on base damage and only on the UI
    • Armor Piercing Rounds: adds +4 range, reduces -4 handling
    • High Caliber Rounds: adds +3 range, reduces -5 handling,
    • Skip Rounds: adds +5 range, reduces -3 handling, adds +5 inventory
Unflinching
  • Decreased efficacy of the perk from 25% flinch reduction to 15% flinch reduction
Firefly
  • Possible fix for crash related to special effects triggered by the Firefly perk

Quelle: Bungie

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RedDragoon05

RedDragoon05

09. September 2016 um 09:55 Uhr