Wie die meisten unter euch sicherlich mitbekommen haben dürften, gingen die Server des Online-Mehrspieler-Shooters „Destiny“ am gestrigen Abend aufgrund von Wartungsarbeiten offline.
Mit den Wartungsarbeiten wurde einem neuen Update der Weg geebnet, das den erfolgreichen Titel auf die Version 2.4.0 hebt und eine Vielzahl von Neuerungen und Verbesserungen mit sich bringt. Diese basieren laut Bungie zu großen Teilen auf dem Community-Feedback, das das Studio in den vergangenen Wochen erreichte. Unter anderem wurde die Geschichte auf den nahenden Release der „Das Erwachen der Eisernen Lords“-Erweiterung vorbereitet und auch diverse Fehler wurden behoben.
Was sich sonst noch ändert, verrät euch ein Blick auf den umfangreichen Change-Log.
- Kills with this weapon now automatically load a portion of the magazine
- Increased base range (+16%) and stability (+44%)
- Damage over time (which provides location information and health recovery delay)
- Fastest family of Hand Cannon fire rate
- Effectively best in class level range with Send It
- Reduced base range by 25%
- Exotic Perk range bonus reduced by 75% (no longer guarantees maximum shotgun range)
- Increased rate of fire (lowers damage as a secondary effect)
- Increased damage by 8%
- Increased magazine size by 3
- Touch of Malice’s self-damage infliction now removes Blessing of Light
- Added intrinsic perk High Caliber Rounds
- Added intrinsic perk Headseeker
- Decent magazine sizes combined with strong impact provide for strong DPS
- Strong target acquisition and when combined with Hidden Hand can reach the upper echelon normally reserved for lower impact Sniper Rifles (Weyloran’s March)
- Ability to take down a guardian while in their super state
- High body-shot damage with a rate of fire still fast enough that the two tap body-shot is still viable
- Reduced damage on the mid-high impact (1000-Yard Stare family) of Sniper Rifles by 6.95%
- Mid High impact snipers can no longer reliably kill high armor guardians in super
- No Land Beyond is not affected by this damage reduction
- Reduced Target Acquisition for LDR 5001/Y-09 Longbow Synthesis to bring in line with other snipers in the same family
- Increased the starting strength for aim deflection (aka Flinch) when players take damage while scoped in from 30% starting to 50% starting
- With every subsequent hit, the strength of deflection increases until you hit 100% max deflection
- Overall Sniper ADS aim deflection multiplier increased to 1.9x (was 1.85x)
- Fixed an issue where Eirene UI stat bars showed an incorrect rate of fire
- Reduced the maximum magazine size for highest rate of fire Auto Rifle family (all weapons in the Doctrine of Passing family)
- Increased damage to middle rate of fire Autos (1.5%)
- Immobius: decreased spread on Titan class shotgun in ADS (0.1 zoom factor increase), increased base stability by 60%
- Reduced spread angle penalty on Shotguns with the perk Full Auto, Invective was not affected
- Increased high rate of fire and middle-low rate of fire shotgun damages by 2%
- Increased rate of fire for the Hakke Pulse Rifle Lyudmila-D
- Minor increase (2%) to damage for middle rate of fire family Pulse Rifles (Nirwen’s Mercy)
- Unified damage for all Sidearm types
- Increased damage for existing Häkke Sidearm families by 3% for lowest rate of fire and 7% for higher rate of fire
- Decreased damage for non-hitscan Sidearms by 5% for Vestian Dynasty and Queen’s Choice
- Minor extension of damage falloff point for Sidearms across the board (+0.5 meters)
- Minor increase of stability for Sidearms across the board
- Added damage bonus in PvE (20-30% dependent on combatant tier)
- To accommodate two new faster firing Sidearm families releasing in Rise of Iron, all current Sidearm rate of fire bars will be slightly shorter
- This is so we have more bar space to display rate of fire differentiation
- Does not change the actual fire rate, just the stat bar representation
- Increased effective range on the explosions for the Cluster Bomb perk
- Grenades and Horseshoes perk activation radius reduced (1.3->1 meters)
- Truth is not affected by this change
- Increased damage on highest rate of fire Machine Guns (4%)
- Fixed an issue where the hand cannon Zaouli’s Bane’s rate of Fire stat would display incorrectly
- Fixed an issue where the Taken King Vanguard and Armsday Hand Cannons (Down and Doubt 00-0, Kumakatok HC4) stats would display incorrectly.
- Accelerated coils correctly reflects damage reduction now on the UI stat bars
- No change to gameplay effect, UI only
- Fixed an issue where stat bars on Techeun Rage displayed incorrectly
- Now activates after 0.5 seconds of crouching
- Added flinch reduction (25%) and increased aim down sights speed by 25%
- Added an extra +5 seconds (15 seconds total) of effect time
- Functional change: melee kills automatically reload a portion of the magazine
- Now increases carried ammo capacity
- Increased activation chance to 25% (from 20%)
- Increased stability and range bonuses by 200% (think of it as a bonus Hammer Forged and Perfect Balance when the perk activates)
- Magazine perks now give range bonuses
- Removed impact stat bonuses that had no effect on base damage and only on the UI
- Armor Piercing Rounds: adds +4 range, reduces -4 handling
- High Caliber Rounds: adds +3 range, reduces -5 handling,
- Skip Rounds: adds +5 range, reduces -3 handling, adds +5 inventory
- Decreased efficacy of the perk from 25% flinch reduction to 15% flinch reduction
- Possible fix for crash related to special effects triggered by the Firefly perk
Quelle: Bungie
Weitere Meldungen zu Destiny.
Diese News im PlayStation Forum diskutieren
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Kommentare
RedDragoon05
09. September 2016 um 09:55 UhrGanz erlich play3 den change-log gab es gestern schon am späten Nachmittag auf der offiziellen seite und dann auch noch auf deutsch
Smoff
09. September 2016 um 10:01 UhrJep versteh auch net warum mans auf English postet
AlgeraZF
09. September 2016 um 11:06 UhrWas erwartet ihr? Ne Destiny News von @Leschni da kann nix bei rumkommen!!! 😉
JigsawAUT
09. September 2016 um 11:57 Uhrwas hab ich dann gestern geladen? Ich startete kurz Destiny weil mich interessiert ob das Logo sich verändert hat und plötzlich kam Version 1.27 im Downloadfenster. Das waren fast 14GB!
„Ok passt“ dachte ich dann kann ich heute gleich ohne warten loslegen und ließ die PS im Ruhemodus über Nacht und zum Glück wohl jetzt auch in der Hoffnung, dass sie den Patch 2.40 doch noch automatisch gezogen hat!
RCC91
09. September 2016 um 12:56 UhrDas Grafik Update ist sowas von grausam.. Das sollten die so schnell wie möglich entfernen. Diese Korn-Effect geht mal gar nicht.