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vor 36 Minuten schrieb AndromedaAnthem:

MEGA Update (23,5 GB!) für Everspace 2 ist abrufbar!... :bounce:

Waaaaaaaaaaas???

Habe davon überhaupt nichts mitbekommen in News usw.

Habe gerade mal geguckt und hier die Patch Notes (Ultra lang):

Spoiler

Features

Added new endgame activity: Ancient Incursions

Added new legendary items

Added new front and rear ship modules

Added new type of ship module: cockpit

Added legendary catalysts

Added new item bonus attributes

Added new Ancient Rift stage mutators

Added new Ancient Rift boss variations

Added option to enable Lumen GI on DirectX 12

Added option to save photo mode settings

[PS5, Xbox Series X|S] Added controller button remapping

[Windows: Steam, GOG, Microsoft Store] Added native DUALSHOCK®4 and DualSense™ wireless controller support

[Windows: Steam, GOG, Microsoft Store] Added new plugins: Nvidia DLSS 3.5 upscaler with frame generation, Nvidia Reflex latency reduction, Intel XeSS upscaler, AMD FSR 3.0 upscaler

Tweaks

Legendary items can now roll as “Radiant” grade with superior, but randomized, attributes

Legendary items will now rarely drop from High Risk Areas (Level 15+, “Rare” decoder quality and above)

Reworked Scout ULT “Shadow Strike”

T4 ships can now equip 3 legendary items

Ancient Rift stage mutators are now associated with varying loot quality bonuses

Increased “Nightmare” difficulty scaling curve

Increased the maximum Lunacy in Ancient Rifts from 1000 to 2000 and changed the step size from 50 to 100

Removed damage and shield regeneration increase in sunlight bonus attributes 

Removed “Dismantling Quality” attribute from cargo units

Changed Opulence Treasury Unit effect

Dismantling will now always yield all lower rarity resources

Reduced tractor beam range bonuses provided by sensors, energy cores and cargo units

Removed “5% chance to drop Credits with each hit” bonus attribute

Changed critical hit chain attribute calculation

The following mutators will now scale with the Lunacy level in Ancient Rifts: “Enemy Regen”, “Corrosive Death”, “Explosive Death” and “Mines on Death”

Nanobots and Nano Injectors can no longer be used when hull is at 100%

Balancing: Reduced Destabilizer Missile damage bonus

Balancing: Reduced Okkar Protector orb damage

Balancing: Reduced “Rapid” Affix/Catalyst effect from 20% to 15%

Balancing: Increased Kinetic/Energy damage Catalyst effect from 25% to 30%

Balancing: Reduced “Barrage” Catalyst damage bonus and increment from 40%/4% to 30%/3%

Balancing: Slightly increased Gauss Cannon energy consumption

Balancing: Increased “Utility” device damage scaling

Controls Customization Menu: Improved usability through collapsing headers and improved binding validation

Add options to GameUserSettings.ini to customize the framerate limit in menus (defaults to 60fps)

Added lock-on sound for Outlaw Sniper Drones

Sticky Turrets will now be deployed towards the aim direction

UI: Photo mode UX and UI overhaul to improve usability (especially with gamepad)

UI: Added option to choose previous ship in hangar when using gamepad (was ‘next ship’ only)

UI: Added confirmation prompt if player tries to skip the tutorial

UI: Tweaked ship buying process to hide popping of purchased ship in some situations

UI: Added recenter action to map tab when using gamepad

UI: Added weapon range hero stat sorting option to equipment item selection

UI: Improved display logic of loot message log entries within containers to make it more consistent

UI: Added numerous fade in animations for many (sub-) menus and modal widgets including SFX for a more responsive user experience

UI: Improved internal handling of changing the active player ship to avoid memory issues after extensive usage

UI: Introduced caching of many widgets to eliminate hiccups and improve performance on repeated usage and ultimately avoid freezes in rare cases

UI: Hiding truly empty blueprint slots within crafting tab

UI: Shop buy action button rendered inactive for already unlocked devices on offer

UI: Sorting inventories with keyboard actions now results in implicit display of static item tooltip (stat card)

UI: Improved logic of augment and device shine animation

UI: Speeding up shop inventory view style action when switching from list to grid view and vice versa

UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory

UI: Fixed overlapping of stat card hero values in space and item shop in rare cases

UI: Fixed cutoff unlock banner description text in some languages

UI: Fixed unassigned ship cycle action button when using joystick input in some cases

UI: Fixed that slot highlight frame could flicker while expand cargo inventory animation

Integrated community suggestions for translation improvements from Crowdin

Bugfixes

Fixed that when viewing a ship in the hangar that was not used last time and had 3 “Escort Duty” items installed, your current ship would get damaged

Fixed High-Velocity Catalyst description

Fixed freighters in distress calls not playing jump out sound when leaving

Fixed that Interceptor regarded destroying mines as a “kill” to extend weapon overdrive for +1s

Fixed that equipment that had been damaged before entering a Rift was not correctly damaged when returning

Fixed that the description of the 4th orb perk did not mention ship speed

Fixed that devices/consumables could be selected (but fortunately not used) when remote-controlling a drone

Fixed right-hand-side UI elements disappearing when remote-controlling a drone and stopping any of the hacks before they’re finished during “The Eye”

Fixed that Energized Boost did not move player ship forward when there was no boost energy left

Fixed crash when entering a location or using cruise drive without having a thruster equipped

Fixed Madcap Pods being hostile towards other player enemies in Ancient Rifts

Fixed item duplication bug in rifts

Fixed Quantum Tether not forwarding corrosion damage

Fixed that re-rolling attributes could sometimes produce two identical mining attributes

Fixed that boosting buffs were only applied/removed on new boost start

Fixed that pilot radio chatter events were triggered constantly when healing events took place

Fixed that energy shield condition falsely removed damaged and overheat debuffs, leading to permanently damaged and overheated items states

Fixed Gauss Cannon having wrong weapon mesh

Fixed that hitpoint bars of turrets were shown in rifts and HRAs when hidden HP modifier is active

Fixed wrong amount of cargo slots when switching ships in hangar

Fixed that Reactive Radar was only dropping in Union

Fixed that G&B allies in high-risk areas died too easily

Fixed G&B Fighter, G&B Light Fighter and Coalition Fighter having almost no hitpoint and damage increase coming with their Elite rank

Fixed that Interceptor passive refunded secondary ammunition without activated ultimate

Fixed an edge case in which after loading a savegame a “return from rift” animation at Spatial Bypass locations was played

Fixed that the Execution Effect of Grim Reaper and Executioner could be transferred via quantum tether

Fixed that the dogmatic scanner web effect did not apply when using Sentinel ult and probably other effects not applying using sentinel ult

Fixed Redemption 2-Set bonus working too well

Fixed that System Recovery Routine consumable and Unyielding Assault perk would not completely remove overheated status from items

Fixed that Quantum Entangler would switch targets when player switches targets

Fixed that scorpion missiles would not teleport beyond base weapon range when using a Scout with increased weapon range

Fixed that Maddocks’ freighter looked different during “Paving The Way” compared to other missions (always has the “Paving the Way” look now)

Fixed missile defense system attacking sticky turret capsules

Fixed that hidden cargo drones were attacked by enemies

Fixed TrackIR not working correctly in some locations

Fixed that analogue input for scrolling would not work in all menus, and rebinding it did not work.

Fixed that missile lock HUD marker animation was still showing after switching to a secondary weapon without homing/lock ability

Fixed that shadow creatures gained weight after returning to their initial position, which made them more difficult to move

UI: Fixed a crash when moving large quantities of items between ships & storage

UI: Fixed level and demand info within item icon which wasn’t refreshed properly in some cases

UI: Fixed that decal reward items did not show the proper icon in loot message log

UI: Fixed an issue that impacted performance after hovering between two items in quick succession

UI: Fixed wrong or missing item amounts of some loot message log entries (e.g. after “Take All” from containers)

UI: Fixed possible flickering of action buttons within team credits while scrolling with gamepad

UI: Fixed minor issues while selection style slots in ship customization menu

UI: Fixed potential bug in tutorial in case a player uninstalls devices before a certain main mission

UI: Fixed missing sfx when clicking inventory sorting buttons

UI: Fixed missing “new” indication for mission relevant shop items in some missions

UI: Fixed that storage items were not listed in item selection of inventory tab when docked on homebase

UI: Fixed that the unlock banner could still be overlapped by dialog boxes in rare cases like job completion chatter

UI: Fixed a couple of smaller issues within equipment item selection

UI: Fixed a couple of smaller issues within save game info widget

UI: Fixed issues in modify tab when selecting a category with an empty item list

UI: Fixed that opening and closing the in-game menu simultaneously could render the game unresponsive in some cases

UI: Fixed that the modify progress circle in re-rolling panel covered item attributes

UI: Fixed different icon sizes of loot message log entries in some cases

UI: Fixed that switching the shop inventory view style from list to grid might crash the game in some cases

UI: Fixed that device charges could show up for every item in a loot container if at least one item is a device with charges

UI: Fixed that device inventory item charge indication count wasn’t updated when adding extra charges by selecting a specific device mode

UI: Fixed that the shine animation of a fully stacked mainframe component was accidentally displayed on other items after sorting

UI: Fixed that the item price isn’t refreshed after modifying item level or rarity

UI: Fixed a bug that cargo space wasn’t properly updated after crafting a cargo unit into an empty cargo unit slot (might have led to negative cargo ratio)

UI: Fixed that item tooltip in shop was sometimes not showing

UI: Fixed that price label of a device was accidentally displayed in mastery preview

UI: Fixed that modify action could be executed twice under some circumstances

UI: Fixed broken ‘other ships’ category navigation of item selection in case of two owned ships

UI: Fixed loss of focus when selling or buying ships with gamepad in some situations

UI: Fixed that purchase and sell options dialog window actions could be executed multiple times

UI: Fixed that credits animation in perk invest overlay wasn’t colorized correctly on first use

UI: Fixed issues within ship dealer in case menu tab was changed immediately after opening sell- or purchase dialogs

UI: Fixed potential crash or exploit when changing the crafting slot while holding craft action button

UI: Fixed potential loss of focus (freeze on consoles) in rare cases when opening 2 (cargo full) loot container screens in small succession

UI: Fixed that device preview and item compare action were shown in footer when using mouse even though no item info was visible

UI: Fixed that item info within catalyst selection wasn’t scrollable using spacebar + mousewheel

UI: Fixed accidental catalyst selection list refresh after installing one

UI: Fixed that wrong perk slot details could be shown after returning from invest screen in some cases

UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory

UI: Fixed numerous minor visual glitches like overlapping elements, color adjustments and unintentional clipping

UI: Fixed multiple issues with stuck animations especially when closing in-game menu and changing tabs within it

Known Issues

Due to the Engine migration, all controls have been reset to defaults

Due to the Engine migration, the game’s language might revert to your OS language

With such a massive content update and engine migration, we will be closely keeping an eye on community feedback and reported bugs for any required follow up hotfixes. Please report issues found in our Discord and Steam forum. 

If you’re looking for more customization options and want to further support the team as we work on future DLC, check our new Supporter Pack! Our designers put together some very cool cosmetics for superfans who really want to trick out their ships. 

There’s plenty more to come for EVERSPACE 2. The team is hard at work building whole new adventures for Adam and his motley crew, we’ll share more when the time is right.

See you in the stars, 
Lee and your ROCKFISH Games Team

https://www.everspace.game/de/news/2024/04/incursions-update-out-now/

 

Werde ich erst wieder weiterspielen, wenn die große Erweiterung erscheint. Bin gespannt wann die dann erscheint.

 

Bearbeitet von spider2000
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vor 5 Stunden schrieb spider2000:

Waaaaaaaaaaas???

Habe davon überhaupt nichts mitbekommen in News usw.

Habe gerade mal geguckt und hier die Patch Notes (Ultra lang):

  Versteckten Inhalt anzeigen

Features

Added new endgame activity: Ancient Incursions

Added new legendary items

Added new front and rear ship modules

Added new type of ship module: cockpit

Added legendary catalysts

Added new item bonus attributes

Added new Ancient Rift stage mutators

Added new Ancient Rift boss variations

Added option to enable Lumen GI on DirectX 12

Added option to save photo mode settings

[PS5, Xbox Series X|S] Added controller button remapping

[Windows: Steam, GOG, Microsoft Store] Added native DUALSHOCK®4 and DualSense™ wireless controller support

[Windows: Steam, GOG, Microsoft Store] Added new plugins: Nvidia DLSS 3.5 upscaler with frame generation, Nvidia Reflex latency reduction, Intel XeSS upscaler, AMD FSR 3.0 upscaler

Tweaks

Legendary items can now roll as “Radiant” grade with superior, but randomized, attributes

Legendary items will now rarely drop from High Risk Areas (Level 15+, “Rare” decoder quality and above)

Reworked Scout ULT “Shadow Strike”

T4 ships can now equip 3 legendary items

Ancient Rift stage mutators are now associated with varying loot quality bonuses

Increased “Nightmare” difficulty scaling curve

Increased the maximum Lunacy in Ancient Rifts from 1000 to 2000 and changed the step size from 50 to 100

Removed damage and shield regeneration increase in sunlight bonus attributes 

Removed “Dismantling Quality” attribute from cargo units

Changed Opulence Treasury Unit effect

Dismantling will now always yield all lower rarity resources

Reduced tractor beam range bonuses provided by sensors, energy cores and cargo units

Removed “5% chance to drop Credits with each hit” bonus attribute

Changed critical hit chain attribute calculation

The following mutators will now scale with the Lunacy level in Ancient Rifts: “Enemy Regen”, “Corrosive Death”, “Explosive Death” and “Mines on Death”

Nanobots and Nano Injectors can no longer be used when hull is at 100%

Balancing: Reduced Destabilizer Missile damage bonus

Balancing: Reduced Okkar Protector orb damage

Balancing: Reduced “Rapid” Affix/Catalyst effect from 20% to 15%

Balancing: Increased Kinetic/Energy damage Catalyst effect from 25% to 30%

Balancing: Reduced “Barrage” Catalyst damage bonus and increment from 40%/4% to 30%/3%

Balancing: Slightly increased Gauss Cannon energy consumption

Balancing: Increased “Utility” device damage scaling

Controls Customization Menu: Improved usability through collapsing headers and improved binding validation

Add options to GameUserSettings.ini to customize the framerate limit in menus (defaults to 60fps)

Added lock-on sound for Outlaw Sniper Drones

Sticky Turrets will now be deployed towards the aim direction

UI: Photo mode UX and UI overhaul to improve usability (especially with gamepad)

UI: Added option to choose previous ship in hangar when using gamepad (was ‘next ship’ only)

UI: Added confirmation prompt if player tries to skip the tutorial

UI: Tweaked ship buying process to hide popping of purchased ship in some situations

UI: Added recenter action to map tab when using gamepad

UI: Added weapon range hero stat sorting option to equipment item selection

UI: Improved display logic of loot message log entries within containers to make it more consistent

UI: Added numerous fade in animations for many (sub-) menus and modal widgets including SFX for a more responsive user experience

UI: Improved internal handling of changing the active player ship to avoid memory issues after extensive usage

UI: Introduced caching of many widgets to eliminate hiccups and improve performance on repeated usage and ultimately avoid freezes in rare cases

UI: Hiding truly empty blueprint slots within crafting tab

UI: Shop buy action button rendered inactive for already unlocked devices on offer

UI: Sorting inventories with keyboard actions now results in implicit display of static item tooltip (stat card)

UI: Improved logic of augment and device shine animation

UI: Speeding up shop inventory view style action when switching from list to grid view and vice versa

UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory

UI: Fixed overlapping of stat card hero values in space and item shop in rare cases

UI: Fixed cutoff unlock banner description text in some languages

UI: Fixed unassigned ship cycle action button when using joystick input in some cases

UI: Fixed that slot highlight frame could flicker while expand cargo inventory animation

Integrated community suggestions for translation improvements from Crowdin

Bugfixes

Fixed that when viewing a ship in the hangar that was not used last time and had 3 “Escort Duty” items installed, your current ship would get damaged

Fixed High-Velocity Catalyst description

Fixed freighters in distress calls not playing jump out sound when leaving

Fixed that Interceptor regarded destroying mines as a “kill” to extend weapon overdrive for +1s

Fixed that equipment that had been damaged before entering a Rift was not correctly damaged when returning

Fixed that the description of the 4th orb perk did not mention ship speed

Fixed that devices/consumables could be selected (but fortunately not used) when remote-controlling a drone

Fixed right-hand-side UI elements disappearing when remote-controlling a drone and stopping any of the hacks before they’re finished during “The Eye”

Fixed that Energized Boost did not move player ship forward when there was no boost energy left

Fixed crash when entering a location or using cruise drive without having a thruster equipped

Fixed Madcap Pods being hostile towards other player enemies in Ancient Rifts

Fixed item duplication bug in rifts

Fixed Quantum Tether not forwarding corrosion damage

Fixed that re-rolling attributes could sometimes produce two identical mining attributes

Fixed that boosting buffs were only applied/removed on new boost start

Fixed that pilot radio chatter events were triggered constantly when healing events took place

Fixed that energy shield condition falsely removed damaged and overheat debuffs, leading to permanently damaged and overheated items states

Fixed Gauss Cannon having wrong weapon mesh

Fixed that hitpoint bars of turrets were shown in rifts and HRAs when hidden HP modifier is active

Fixed wrong amount of cargo slots when switching ships in hangar

Fixed that Reactive Radar was only dropping in Union

Fixed that G&B allies in high-risk areas died too easily

Fixed G&B Fighter, G&B Light Fighter and Coalition Fighter having almost no hitpoint and damage increase coming with their Elite rank

Fixed that Interceptor passive refunded secondary ammunition without activated ultimate

Fixed an edge case in which after loading a savegame a “return from rift” animation at Spatial Bypass locations was played

Fixed that the Execution Effect of Grim Reaper and Executioner could be transferred via quantum tether

Fixed that the dogmatic scanner web effect did not apply when using Sentinel ult and probably other effects not applying using sentinel ult

Fixed Redemption 2-Set bonus working too well

Fixed that System Recovery Routine consumable and Unyielding Assault perk would not completely remove overheated status from items

Fixed that Quantum Entangler would switch targets when player switches targets

Fixed that scorpion missiles would not teleport beyond base weapon range when using a Scout with increased weapon range

Fixed that Maddocks’ freighter looked different during “Paving The Way” compared to other missions (always has the “Paving the Way” look now)

Fixed missile defense system attacking sticky turret capsules

Fixed that hidden cargo drones were attacked by enemies

Fixed TrackIR not working correctly in some locations

Fixed that analogue input for scrolling would not work in all menus, and rebinding it did not work.

Fixed that missile lock HUD marker animation was still showing after switching to a secondary weapon without homing/lock ability

Fixed that shadow creatures gained weight after returning to their initial position, which made them more difficult to move

UI: Fixed a crash when moving large quantities of items between ships & storage

UI: Fixed level and demand info within item icon which wasn’t refreshed properly in some cases

UI: Fixed that decal reward items did not show the proper icon in loot message log

UI: Fixed an issue that impacted performance after hovering between two items in quick succession

UI: Fixed wrong or missing item amounts of some loot message log entries (e.g. after “Take All” from containers)

UI: Fixed possible flickering of action buttons within team credits while scrolling with gamepad

UI: Fixed minor issues while selection style slots in ship customization menu

UI: Fixed potential bug in tutorial in case a player uninstalls devices before a certain main mission

UI: Fixed missing sfx when clicking inventory sorting buttons

UI: Fixed missing “new” indication for mission relevant shop items in some missions

UI: Fixed that storage items were not listed in item selection of inventory tab when docked on homebase

UI: Fixed that the unlock banner could still be overlapped by dialog boxes in rare cases like job completion chatter

UI: Fixed a couple of smaller issues within equipment item selection

UI: Fixed a couple of smaller issues within save game info widget

UI: Fixed issues in modify tab when selecting a category with an empty item list

UI: Fixed that opening and closing the in-game menu simultaneously could render the game unresponsive in some cases

UI: Fixed that the modify progress circle in re-rolling panel covered item attributes

UI: Fixed different icon sizes of loot message log entries in some cases

UI: Fixed that switching the shop inventory view style from list to grid might crash the game in some cases

UI: Fixed that device charges could show up for every item in a loot container if at least one item is a device with charges

UI: Fixed that device inventory item charge indication count wasn’t updated when adding extra charges by selecting a specific device mode

UI: Fixed that the shine animation of a fully stacked mainframe component was accidentally displayed on other items after sorting

UI: Fixed that the item price isn’t refreshed after modifying item level or rarity

UI: Fixed a bug that cargo space wasn’t properly updated after crafting a cargo unit into an empty cargo unit slot (might have led to negative cargo ratio)

UI: Fixed that item tooltip in shop was sometimes not showing

UI: Fixed that price label of a device was accidentally displayed in mastery preview

UI: Fixed that modify action could be executed twice under some circumstances

UI: Fixed broken ‘other ships’ category navigation of item selection in case of two owned ships

UI: Fixed loss of focus when selling or buying ships with gamepad in some situations

UI: Fixed that purchase and sell options dialog window actions could be executed multiple times

UI: Fixed that credits animation in perk invest overlay wasn’t colorized correctly on first use

UI: Fixed issues within ship dealer in case menu tab was changed immediately after opening sell- or purchase dialogs

UI: Fixed potential crash or exploit when changing the crafting slot while holding craft action button

UI: Fixed potential loss of focus (freeze on consoles) in rare cases when opening 2 (cargo full) loot container screens in small succession

UI: Fixed that device preview and item compare action were shown in footer when using mouse even though no item info was visible

UI: Fixed that item info within catalyst selection wasn’t scrollable using spacebar + mousewheel

UI: Fixed accidental catalyst selection list refresh after installing one

UI: Fixed that wrong perk slot details could be shown after returning from invest screen in some cases

UI: Fixed that no error message was shown when trying to store multiple items to a fully occupied storage inventory

UI: Fixed numerous minor visual glitches like overlapping elements, color adjustments and unintentional clipping

UI: Fixed multiple issues with stuck animations especially when closing in-game menu and changing tabs within it

Known Issues

Due to the Engine migration, all controls have been reset to defaults

Due to the Engine migration, the game’s language might revert to your OS language

With such a massive content update and engine migration, we will be closely keeping an eye on community feedback and reported bugs for any required follow up hotfixes. Please report issues found in our Discord and Steam forum. 

If you’re looking for more customization options and want to further support the team as we work on future DLC, check our new Supporter Pack! Our designers put together some very cool cosmetics for superfans who really want to trick out their ships. 

There’s plenty more to come for EVERSPACE 2. The team is hard at work building whole new adventures for Adam and his motley crew, we’ll share more when the time is right.

See you in the stars, 
Lee and your ROCKFISH Games Team

https://www.everspace.game/de/news/2024/04/incursions-update-out-now/

 

Werde ich erst wieder weiterspielen, wenn die große Erweiterung erscheint. Bin gespannt wann die dann erscheint.

 

Du musst dir unbedingt mal den Incursions Update Trailer von Rockfish Games anschauen... Soooo genial, was sie aus Everspace 2 rauszaubern! Ich hoffe, sie bringen die 10€ Skins auch für die PS5, denn nicht nur PC Spieler haben das Bedürfnis, Rockfish Games zu supporten!... Jetzt gibt es für mich, neben Final Fantasy Vll Rebirth, ein zweites GOTY 2024 ~ Everspace 2! ❤️‍🔥

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vor 2 Minuten schrieb AndromedaAnthem:

Du musst dir unbedingt mal den Incursions Update Trailer von Rockfish Games anschauen... Soooo genial, was sie aus Everspace 2 rauszaubern! Ich hoffe, sie bringen die 10€ Skins auch für die PS5, denn nicht nur PC Spieler haben das Bedürfnis, Rockfish Games zu supporten!... Jetzt gibt es für mich, neben Final Fantasy Vll Rebirth, ein zweites GOTY 2024 ~ Everspace 2! ❤️‍🔥

Habe mir den Trailer angeguckt und ist schon klasse. :prost:

Ich habe ja Everspace 2 auf der XSX durchgespielt, weil es ja da Day One im GP war. Da kommt das Update eh erst etwas später.

Skins usw. wäre schon geil für die Konsolen.

 

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