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https://www.videogameschronicle.com/news/analysis-whos-working-at-playstations-new-studio-haven/

 

HAVEN STUDIOS TEAM (MARCH 2022)

Former companies/projects in brackets where applicable

  • Co-founder and CEO Jade Raymond (Stadia, EA, Assassin’s Creed at Ubisoft Montreal)
  • CTO and co-founder Leon O’Reilly (Stadia, EA, Ubisoft Toronto)
  • Studio operations lead Marco Soldano (Dead Space remake and Stars Wars Squadrons at EA Motive, Far Cry Primal at Ubisoft Montreal)
  • Creative director and co-founder Mathieu Leduc (Stadia, EA, Ubisoft Montreal, Eidos Montreal)
  • Head of production and co-founder Pierre-Francois Sapinski (Stadia, Rainbow Six Siege at Ubisoft Montreal)
  • Executive Producer and co-founder Paola Jouyaux (Stadia, EA, Ubisoft Montreal)
  • World/IP director Corey May (Stadia, 2K, Ubisoft Montreal)
  • Content program manager Julien Champagne (Assassin’s Creed Valhalla and For Honor at Ubisoft Montreal)
  • Character technical director Steeve Ouellet (Assassin’s Creed, Watch Dogs and Prince of Persia at Ubisoft Montreal)
  • Engine architect Christian Martin (Rainbow Six Siege, Watch Dogs and Watch Dogs 2 at Ubisoft Montreal)
  • Insights director Jonathan Dankoff (Stadia, Warner Bros. Games, Ubisoft Montreal)
  • Graphic technical director Olivier Couture (Rainbow Six Siege, Rainbow Six Patriots, Prince of Persia, Splinter Cell Conviction)
  • Technical director Sacha Viltofsky (Stadia, Panache Digital, Rainbow Six Siege at Ubisoft Montreal)
  • Program manager Flora Luccini-Montiel (Far Cry franchise and Splinter Cell Blacklist at Ubisoft Montreal)
  • Software engineer, cloud engineering Alexandre Barone (LogMeIn)
  • Online architect Matthieu Gabriac (Watch Dogs 2 at Ubisoft Montreal)
  • Game director Daniel Drapeau (Ubisoft Montreal, Eidos Montreal)
  • Technical design director James Clement (Stars Wars Squadrons at EA, Ubisoft Montreal)
  • Game designer Gunther Galipot (Rainbow Six Extraction, Splinter Cell Blacklist, Ghost Recon Future Soldier)
  • Senior level designer Jean-Philippe Saucier (Watch Dogs Legion, Assassin’s Creeds Odyssey, Syndicate and IV: Black Flag, For Honor)
  • Senior level designer Pierre Tremblay (Stadia, Assassin Creed Valhalla and Watch Dogs 2 at Ubisoft Montreal, Shadow of the Tomb Raider at Eidos Montreal)
  • Game designer Erwann Le Rouzic (Stadia, Rainbow Six Siege at Ubisoft Montreal)
  • Senior game designer Jonathan Eve (Stadia, Ubisoft Montreal, Activision)
  • Art director Raphael Lacoste (Ubisoft Montreal, Assassin’s Creed franchise art director)
  • Level artist Tuan Thanh Truong (Stadia, EA, Warner Bros Games. Montreal)
  • Senior environment artist Adrien Paguet-Brunella (Assassin’s Creed Valhalla at Ubisoft Montreal)
  • Animation director Nicolas Barbeau (Assassin’s Creed and Rainbow Six at Ubisoft Montreal)
  • Senior gameplay animator Max Gariépy (Guerrilla, EA Motive, Ubisoft Montreal)
  • Senior technical artist Jocelyn Da Prato (Watch Dogs, Rainbow Six and Splinter Cell at Ubisoft Montreal)
  • Senior level artist Jonas Axelsson (Stadia, EA, Ubisoft Montreal)
  • Senior level artist Stéphane Larouche (Stadia, Star Wars Squadron and Anthem at EA, Deus Ex Mankind Divided at Eidos Montreal)
  • Senior 3D gameplay animator Guy Larose (Rainbow Six Siege, Assassin’s Creed Brotherhood, Splinter Cell Conviction and Far Cry 2 at Ubisoft Montreal)
  • Senior 3D artist Olivier Carignan (Assassin’s Creed Valhalla and Watch Dogs Legion at Ubisoft Montreal, Assassin’s Creed games and For Honor at Ubisoft Quebec)
  • Senior concept artist Mathieu Latour-Duhaime (Stadia, Star Wars Battlefront II at EA, Shadow of the Tomb Raider, Deus Ex: Mankind Divided and Thief at Eidos Montreal)
  • Senior concept artist Francis Denoncourt (Stadia, Ubisoft Montreal)
  • Senior lighting artist Corentin Wünsche (Ubisoft Montreal)
  • Senior texture artist Alfredo Cristinziano (Ubisoft Montreal)
  • Senior presentation artist Jean-Philippe Rajotte (Ubisoft Montreal, EA Montreal)
  • Level artist Damien Audy Laplante (Assassin’s Creed Valhalla at Ubisoft Montréal, Marvel’s Guardians of the Galaxy and Shadow of The Tomb Raider at Eidos Montreal)
  • Animator Vanessa Roy (Rainbow Six Siege, Far Cry 5 and Far Cry 6at Ubisoft Montreal)
  • Senior character artist Mager Kamel Aquino (Far Cry 4, Watch Dogs 2 and Assassin’s Creed Valhalla at Ubisoft Montreal)
  • Senior VFX artist Mathieu Vincent (Far Cry franchise at Ubisoft Montreal)
  • Senior 3D character artist Emanuel Da Silva (Ubisoft Montreal)
  • Audio director Louis-Philippe Dion (Stadia, Rainbow Six Siege, Splinter Cell: Conviction and Prince of Persia : The Forgotten Sands at Ubisoft Montreal)
  • Technical audio director Nicolas Teplitzky (Ubisoft Montreal, Dontnod, Quantic Dream)
  • Audio programmer Hugo Bédard (Audiokinetic)
  • Senior gameplay programmer Pierre-Marie Charavel (Rainbow Six at Ubisoft Montréal, Dirt and Grid at Codemasters)
  • Senior online software engineer Eson See (Rainbow Six Siege at Ubisoft Montreal and Skull & Bones at Ubisoft Singapore)
  • Software engineer Pierre-André Gagnon (Behaviour Interactive, WB Games Montreal)
  • Cloud team lead and senior software engineer Cristian Donoso (Stadia)
  • Gameplay programmer Pierre-Olivier Chartrand (Stadia, Ubisoft Montreal)
  • Software engineer Joshua Pinsent (Ubisoft Toronto, EA)
  • Gameplay programmer Carl Leduc-Benoit (Stadia, EA)
  • Technical program manager Jean-Francois (Stadia, Rainbow Six Siege and Assassin’s Creed franchise at Ubisoft Montreal)
  • Senior software engineer Jonathan Chaput (Coyete)
  • Programmer Melchior Corgié (Far Cry games and Child of Light at Ubisoft Montreal, Ghost Recon Future Soldier and Just Dance at Ubisoft Paris)
  • Senior software engineer Sébastien Leclerc (Watch Dogs games at Ubisoft Montreal, Army of Two: The Devil’s Cartel at EA)
  • Rendering and engine programmer Alexandre Lahaise (Hyperscape, For Honor, Naruto The Broken Bond at Ubisoft Montreal)
  • Senior online programmer John Hope (Ubisoft Montreal, Jagex)
  • Rendering programmer Pierre-Marc Bérubé (Stadia, Panache, Warner Bros. Games Montreal)
  • Senior rendering programmer Gabriel Lassonde (Gotham Knightsat Warner Bros. Games Montreal, Far Cry 4 at Ubisoft Montreal)
  • Senior gameplay programmer Xavier Guilbeault (For Honor, Just Dance 3 and Shaun White Snowboarding at Ubisoft Montreal)
  • Senior tools programmer Julien Lallevé (Dead Space Remake at EA, Watch Dogs Legion and Far Cry 5 at Ubisoft Montreal)
  • Director of HR Elise Brosseau (Vortex Solution)
  • Recruiter Agathe Fallet (Eidos Montreal)
  • Finance manager Keith Wace
  • Director of finance Karine Chapman
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