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Stellar Blade


Mitsunari

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Stellar Blade | New Details & Gameplay 

-Two difficulty settings: Normal and Story Mode
-Equally provides offensive and defensive skills, feels 'balanced and deep'
-Mostly linear but also full of wider, more open areas to explore
-Not just pure hack n' slash, emphasis on defense, dodge, parry, reading enemy attacks
-Large variety of bosses that can feel challenging
-Parrying multiple attacks allows Eve to carry out 'Retribution', a special attack
-Multiple dodge skills: 'Blink' and 'Riposte' to dodge specific types of attacks
-Beta Skills: Unique skills that accumulate that can cancel an enemy's attack if timed right
-Ranged weapons include a special gun Eve acquires
-Camps: Act sort of like bonfires in Souls games, can unlock shortcuts throughout levels but also areas for Eve to rest with different character cutscenes, flashbacks, etc
-There are simple puzzles and platforming, swimming underwater, finding chests, etc
 

 

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vor 7 Minuten schrieb Zero, Sub:

Stellar Blade | New Details & Gameplay 

-Two difficulty settings: Normal and Story Mode
-Equally provides offensive and defensive skills, feels 'balanced and deep'
-Mostly linear but also full of wider, more open areas to explore
-Not just pure hack n' slash, emphasis on defense, dodge, parry, reading enemy attacks
-Large variety of bosses that can feel challenging
-Parrying multiple attacks allows Eve to carry out 'Retribution', a special attack
-Multiple dodge skills: 'Blink' and 'Riposte' to dodge specific types of attacks
-Beta Skills: Unique skills that accumulate that can cancel an enemy's attack if timed right
-Ranged weapons include a special gun Eve acquires
-Camps: Act sort of like bonfires in Souls games, can unlock shortcuts throughout levels but also areas for Eve to rest with different character cutscenes, flashbacks, etc
-There are simple puzzles and platforming, swimming underwater, finding chests, etc
 

 

Oh man, mein Hype Level sprengt jede Skala 😍

  • Haha 1
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vor 17 Minuten schrieb Zero, Sub:

Stellar Blade | New Details & Gameplay 

-Two difficulty settings: Normal and Story Mode
-Equally provides offensive and defensive skills, feels 'balanced and deep'
-Mostly linear but also full of wider, more open areas to explore
-Not just pure hack n' slash, emphasis on defense, dodge, parry, reading enemy attacks
-Large variety of bosses that can feel challenging
-Parrying multiple attacks allows Eve to carry out 'Retribution', a special attack
-Multiple dodge skills: 'Blink' and 'Riposte' to dodge specific types of attacks
-Beta Skills: Unique skills that accumulate that can cancel an enemy's attack if timed right
-Ranged weapons include a special gun Eve acquires
-Camps: Act sort of like bonfires in Souls games, can unlock shortcuts throughout levels but also areas for Eve to rest with different character cutscenes, flashbacks, etc
-There are simple puzzles and platforming, swimming underwater, finding chests, etc
 

 

Macht echt nen sehr guten Eindruck! :ok: 

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