consoleplayer Geschrieben 12. Januar 2022 Geschrieben 12. Januar 2022 Scheint sehr, sehr gut geworden zu sein. ??
Gast Geschrieben 12. Januar 2022 Geschrieben 12. Januar 2022 vor 9 Minuten schrieb consoleplayer: Scheint sehr, sehr gut geworden zu sein. ?? Die komplette Reihe ist genial!
KingChief Geschrieben 12. Januar 2022 Geschrieben 12. Januar 2022 Ich denke das Entwickler spiele ganz anders sehen als wir Konsumenten.
Gast Geschrieben 12. Januar 2022 Geschrieben 12. Januar 2022 vor 12 Minuten schrieb consoleplayer: Scheint sehr, sehr gut geworden zu sein. ?? Bonuspunkte sicher wegen Freya.
vangus Geschrieben 13. Januar 2022 Geschrieben 13. Januar 2022 (bearbeitet) Die DICE Awards Nominierungen wurden veröffentlicht: Outstanding Achievement in Animation Call of Duty: Vanguard (Sledgehammer Games/ Activision) Deathloop (Arkane Studios / Bethesda Softworks) Kena: Bridge of Spirits (Ember Lab) Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) Resident Evil Village (Capcom) Outstanding Achievement in Art Direction Call of Duty: Vanguard (Sledgehammer Games/ Activision) Deathloop (Arkane Studios / Bethesda Softworks) Kena: Bridge of Spirits (Ember Lab) Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) Resident Evil Village (Capcom) Outstanding Achievement in Character Deathloop - Colt Vahn (Arkane Studios / Bethesda Softworks) Kena: Bridge of Spirits - Kena (Ember Lab) Life is Strange: True Colors - Alex Chen (Deck Nine / Square Enix) Ratchet & Clank: Rift Apart - Rivet (Insomniac Games / Sony Interactive Entertainment) Resident Evil Village - Lady Dimitrescu (Capcom) Outstanding Achievement in Original Music Composition Deathloop (Arkane Studios / Bethesda Softworks) It Takes Two (Hazelight Studios / Electronic Arts) Kena: Bridge of Spirits (Ember Lab) Psychonauts 2 (Double Fine / Xbox Game Studios) Returnal (Housemarque / Sony Interactive Entertainment) Outstanding Achievement in Audio Design Forza Horizon 5 (Playground Games / Xbox Game Studios) Halo Infinite (343 Industries / Xbox Game Studios) It Takes Two (Hazelight Studios / Electronic Arts) Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) Returnal (Housemarque / Sony Interactive Entertainment) Outstanding Achievement in Story Before Your Eyes (GoodbyeWorld Games / Skybound Games) Inscryption (Daniel Mullins Games / Devolver Digital) Guardians of the Galaxy (Eidos-Montréal / Square Enix) Psychonauts 2 (Double Fine / Xbox Game Studios) The Forgotten City (Modern Storyteller / Dear Villagers) Outstanding Technical Achievement Battlefield 2042 (EA DICE / Electronic Arts) Forza Horizon 5 (Playground Games / Xbox Game Studios) Moncage (Optillusion / XD) Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) Returnal (Housemarque / Sony Interactive Entertainment) Action Game of the Year Deathloop (Arkane Studios / Bethesda Softworks) Halo Infinite (343 Industries / Xbox Game Studios) Metroid Dread (Mercury Steam / Nintendo) Returnal (Housemarque / Sony Interactive Entertainment) The Ascent (Neon Giant / Curve Games) Adventure Game of the Year Death's Door (Acid Nerve / Devolver Digital) It Takes Two (Hazelight Studios / Electronic Arts) Guardians of the Galaxy (Eidos-Montréal / Square Enix) Psychonauts 2 (Double Fine / Xbox Game Studios) Resident Evil Village (Capcom) Family Game of the Year Animal Crossing: New Horizons - Happy Home Paradise (Nintendo) Cozy Grove (Spry Fox / The Quantum Astrophysicists Guild) Mario Party Superstars (Nintendo) Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) Warioware: Get it Together (Nintendo) Fighting Game of the Year Guilty Gear -Strive- (Arc System Works) Melty Blood: Type Lumina (French-Bread, Type-Moon / Delightworks) Nickelodeon All-Star Brawl (Ludosity & Fair Play Labs / Game Mill) Racing Game of the Year F1 2021 (Codemasters / EA Originals) Forza Horizon 5 (Playground Games / Xbox Game Studios) Hot Wheels Unleashed (Milestone) Role-Playing Game of the Year Final Fantasy XIV: Endwalker (Square Enix) Pathfinder: Wrath of the Righteous (Owlcat Games / META Publishing) Shin Megami Tensei V (Atlus /Sega) Tales of Arise (Bandai Namco) Wildermyth (Worldwalker Games / Whisper Games) Sports Game of the Year EA Sports FIFA 22 (EA Originals) Mario Golf: Super Rush (Nintendo) NBA 2k22 (2K Games) Riders Republic (Ubisoft) The Climb 2 (Crytek) Strategy/Simulation Game of the Year Age of Empires IV (Relic Entertainment, World's Edge / Xbox Game Studios) Gloomhaven (Flaming Fowl Studios / Asmodee Digital) Griftlands (Klei Entertainment) Inscryption (Daniel Mullins Games / Devolver Digital) Loop Hero (Four Quarters / Devolver Digital) Immersive Reality Technical Achievement Lone Echo II (Ready at Dawn / Oculus Studios) Puzzling Places (Realities.io) Resident Evil 4 VR (Capcom) Song in the Smoke (17-Bit) YUKI (ARVORE Immersive Experiences) Immersive Reality Game of the Year Demeo (Resolution Games) I Expect You To Die 2 (Schell Games) Lone Echo II (Ready at Dawn / Oculus Studios) Resident Evil 4 VR (Capcom) Song in the Smoke (17-Bit) Outstanding Achievement for an Independent Game Death's Door (Acid Nerve / Devolver Digital) Inscryption (Daniel Mullins Games / Devolver Digital) Loop Hero (Four Quarters / Devolver Digital) Sable (Shedworks / Raw Fury) Unpacking (Witch Beam / Humble Bundle) Mobile Game of the Year Behind the Frame (Silver Lining Studio / Akupara Games, Akatsuki Taiwan Inc.) Fantasian (Mistwalker) League of Legends: Wild Rift (Riot Games) Moncage (Optillusion) Pokémon Unite (TiMi Studio Group, The Pokémon Company / The Pokémon Company) Online Game of the Year Back 4 Blood (Turtle Rock Studios / Warner Bros. Interactive Entertainment) Call of Duty: Vanguard (Sledgehammer Games / Activision) Final Fantasy XIV: Endwalker (Square Enix) Halo Infinite (343 Industries / Xbox Game Studios) Knockout City (Velan Studios / EA Originals) Outstanding Achievement in Game Design Deathloop (Arkane Studios / Bethesda Softworks) Inscryption (Daniel Mullins Games / Devolver Digital) It Takes Two (Hazelight Studios / Electronic Arts) Loop Hero (Four Quarters, Devolver Digital) Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) Outstanding Achievement in Game Direction Deathloop (Arkane Studios / Bethesda Softworks) Inscryption (Daniel Mullins Games / Devolver Digital) It Takes Two (Hazelight Studios / Electronic Arts) Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) The Artful Escape (Beethoven & Dinosaur / Annapurna Interactive) Game of the Year Deathloop (Arkane Studios / Bethesda Softworks) Inscryption (Daniel Mullins Games / Devolver Digital) It Takes Two (Hazelight Studios / Electronic Arts) Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) Returnal (Housemarque / Sony Interactive Entertainment) Quelle: https://www.gamesindustry.biz/articles/2022-01-13-ratchet-and-clank-rift-apart-leads-2022-dice-awards-with-nine-nominations-including-goty Bearbeitet 13. Januar 2022 von vangus 2
Gurgol Geschrieben 13. Januar 2022 Geschrieben 13. Januar 2022 So das wären meine Favoriten. (In den Kategorien, zu denen ich was sagen kann.) Outstanding Achievement in Animation Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) Outstanding Achievement in Art Direction Kena: Bridge of Spirits (Ember Lab) Outstanding Achievement in Character Life is Strange: True Colors - Alex Chen (Deck Nine / Square Enix) Outstanding Achievement in Original Music Composition Kena: Bridge of Spirits (Ember Lab) Outstanding Achievement in Audio Design Returnal (Housemarque / Sony Interactive Entertainment) Outstanding Achievement in Story Guardians of the Galaxy (Eidos-Montréal / Square Enix) Outstanding Technical Achievement Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) Action Game of the Year Returnal (Housemarque / Sony Interactive Entertainment) Adventure Game of the Year It Takes Two (Hazelight Studios / Electronic Arts) Racing Game of the Year Forza Horizon 5 (Playground Games / Xbox Game Studios) Role-Playing Game of the Year Final Fantasy XIV: Endwalker (Square Enix) Online Game of the Year Final Fantasy XIV: Endwalker (Square Enix) Outstanding Achievement in Game Design It Takes Two (Hazelight Studios / Electronic Arts) Outstanding Achievement in Game Direction It Takes Two (Hazelight Studios / Electronic Arts) Game of the Year Returnal (Housemarque / Sony Interactive Entertainment) 1 1
Diggler Geschrieben 13. Januar 2022 Geschrieben 13. Januar 2022 vor 48 Minuten schrieb Gurgol: So das wären meine Favoriten. (In den Kategorien, zu denen ich was sagen kann.) Outstanding Achievement in Animation Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) Outstanding Achievement in Art Direction Kena: Bridge of Spirits (Ember Lab) Outstanding Achievement in Character Life is Strange: True Colors - Alex Chen (Deck Nine / Square Enix) Outstanding Achievement in Original Music Composition Kena: Bridge of Spirits (Ember Lab) Outstanding Achievement in Audio Design Returnal (Housemarque / Sony Interactive Entertainment) Outstanding Achievement in Story Guardians of the Galaxy (Eidos-Montréal / Square Enix) Outstanding Technical Achievement Ratchet & Clank: Rift Apart (Insomniac Games / Sony Interactive Entertainment) Action Game of the Year Returnal (Housemarque / Sony Interactive Entertainment) Adventure Game of the Year It Takes Two (Hazelight Studios / Electronic Arts) Racing Game of the Year Forza Horizon 5 (Playground Games / Xbox Game Studios) Role-Playing Game of the Year Final Fantasy XIV: Endwalker (Square Enix) Online Game of the Year Final Fantasy XIV: Endwalker (Square Enix) Outstanding Achievement in Game Design It Takes Two (Hazelight Studios / Electronic Arts) Outstanding Achievement in Game Direction It Takes Two (Hazelight Studios / Electronic Arts) Game of the Year Returnal (Housemarque / Sony Interactive Entertainment) Das meisten würde ich genauso bewerten, wobei ich It Takes Two leider noch nicht gezockt habe. Art Direction würde für mich aber auch an Returnal gehen. Keine Spielwelt hat mich optisch und atmosphärisch so in seinen Bann gezogen. 1
KingChief Geschrieben 13. Januar 2022 Geschrieben 13. Januar 2022 (bearbeitet) vor 24 Minuten schrieb Diggler: Das meisten würde ich genauso bewerten, wobei ich It Takes Two leider noch nicht gezockt habe. Art Direction würde für mich aber auch an Returnal gehen. Keine Spielwelt hat mich optisch und atmosphärisch so in seinen Bann gezogen. Tatsächlich würde ich It Takes Two R&C vorziehen. it takes Two hat mich mehr abgeholt. R&C war Grafisch wirklich schön aber da gab es für mich einige letztes Jahr Forza H5, Returnal, R&C, Guardians um mal ein paar zu Nennen. Deathloop habe ich noch nicht anfangen können. also ich könnte mich nicht entscheiden ? Bearbeitet 13. Januar 2022 von KingChief
consoleplayer Geschrieben 14. Januar 2022 Geschrieben 14. Januar 2022 How much insight do you guys have into how Sony decided that the PC was a market they wanted to push this on to? Was that something you were championing early on? Barlog: I think it was the collective of studios all over saying this is a really good idea. We should be looking into this. Eventually, I think it reached that tipping point. When we had sent so many suggestion box suggestions that they were like, “I’m tired of hearing all this. Fine, we’ll do this.” It’s a process. We’re still figuring it out as a company and as individual studios how to do this and what the process and strategy will be. God Of War Devs Talk PC Release, Mod Support, And Playing With Keyboards - Game Informer 1
Gurgol Geschrieben 14. Januar 2022 Geschrieben 14. Januar 2022 vor 31 Minuten schrieb consoleplayer: How much insight do you guys have into how Sony decided that the PC was a market they wanted to push this on to? Was that something you were championing early on? Barlog: I think it was the collective of studios all over saying this is a really good idea. We should be looking into this. Eventually, I think it reached that tipping point. When we had sent so many suggestion box suggestions that they were like, “I’m tired of hearing all this. Fine, we’ll do this.” It’s a process. We’re still figuring it out as a company and as individual studios how to do this and what the process and strategy will be. God Of War Devs Talk PC Release, Mod Support, And Playing With Keyboards - Game Informer Ich denke die Strategie die Sony jetzt hat ist für sie wirklich gut. Die Games sind lange genug exklusiv. So können die exklusives lange genug den Konsolenabsatz befeuern. Und nach 2-4 Jahren können sie mit den PC Releases nochmal ordentlich Kohle scheffeln.
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